Many concepts of Combat in Dual Universe are still under discussions. However, the goal is to make combat more about tactics than reflexes, in part due to the fact that targets will have to be locked onto and then fired upon.
Basic Combat Mechanics[edit | edit source]
In order to optimize technical resources, combat will not be like an FPS. It will be more like an MMO "target/damage" model, where weapons lock and fire on targets, and the chance of hitting the target and the damage done are based on stats.
Friendly Fire and Manual Targeting[edit | edit source]
There is a very high chance that these features will not be added, at least for now (maybe with computer technology evolving, it will change in the future). The fact that massively multiplayer single-shard sandbox games like EvE Online are able to reach several thousands of players at the same place and the same moment is possible due to some compromises, and while the developers of Dual Universe are aiming for higher flexibility in this regard, they are still subject to compromises too. The combat system using Targeting/Locking/Firing mechanics in this kind of game is not completely unrelated to the ability to create massive battles, as it's an efficient way to lighten a lot of real time combat calculations.
Complexity[edit | edit source]
Bigger ships will certainly be harder to destroy/invade if they're built in a smart way by players. However, their toughness will be balanced. Due to their mass, they will be slower and less agile than smaller ships. Large weapon turrets will also be at a disadvantage against very fast ships. But nothing will prevent builders to create specialized ships, such as a huge battlecruiser full of small weapon turrets to hunt down hostile small and fast ships. But there will be a choice to make: energy consumption. Every module in a ship will require energy. So it won't be possible to have everything in infinite number, even on a large ship.
Environment[edit | edit source]
Different "environments" in space are a planned feature for Dual Universe, such as asteroid belts. But having specific cosmic phenomenon producing side effects in some areas in space, like strong gravitational fields or ionized clouds, are also possibilities for future features.
Weapon Diversity[edit | edit source]
Diversity of weapons is a planned feature. There will be different weapon families, with each type of weapon very efficient in some cases and not very efficient in others. Right now, the plan is to have at least 4 different types of damage, but it might still change in the future.
Sources[edit | edit source]
- "Ask Us Anything" Event (Q&A 6). Official Dual Universe Forums, NQ-Nyzaltar: https://board.dualthegame.com/index.php/topic/841-ask-us-anything-event/#entry8072
- DUAL Universe: Developer Interview. Youtube, TheXPGamers: https://www.youtube.com/watch?v=m1WMwIDWFKI
- Diversity of Battles and Wars. Official Dual Universe Forums, NQ-Nyzaltar: https://board.dualthegame.com/index.php/topic/281-diversity-of-battles-and-wars/#entry860