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A player working with an arbitrary material
Materials are voxels in Dual Universe which can be picked up and placed using the nanoformer. Materials are generally what players will build constructs out of, which includes vehicles and buildings. The attribute which defines a voxel as being a considered a "material" is if it's most valuable state is when it is being used to make a physical construct. Resources, which share identical voxel properties with materials, are different in that they are more valuable as ore which can be refined.

Materials mechanics can get pretty in-depth; some materials will require several different materials and other items to produce. These materials are very high-end and valuable, often with special properties, and can be used to make advanced elements.