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In Dual Universe, players do not have a character level. In fact, it will be more a horizontal character progression comparable to EvE Online; players will be able to learn skills from various fields of activity right from the start. Skills are intended to be designed in a way that the first level of a skill for a basic activity (gathering resources, piloting a construct, using a weapon, etc) can be researched in a matter of minutes, to make all basic types of gameplay available very quickly. For each basic skill, there will be a skill tree. Advanced skills will provide efficiency improvements, or unlock the ability to use advanced tech for a specific activity.

Lore[edit | edit source]

Here is how learning skills is represented on the lore side: Cryogenic sleep maintained during several millennia has damaged memories of the Arkship passengers. It doesn't affect instinctive memory like the ability to talk, walk and such, but knowledge is gone for the most part. Arkship passengers might even have forgotten their family in the process, as an unplanned side effect; after all, cryogenic technology was never been tested on such a long period before! The way to compensate this memory loss is to learn selected knowledge through brain implants over time. This automatic and perpetual learning doesn't prevent the character from practicing another activity in the meantime, like a task running in the background on a computer. This automatic learning doesn't stop when a player disconnects from the game.[1]

See Also[edit | edit source]

Player Activities