| Dual Universe is currently under a .|
All players with access to the game are strictly prohibited from sharing any details about their experience or gameplay.
As such, information on this wiki may be inaccurate or outdated.
|Part of a series on|
Blueprints are physical and digital items that are created from existing owned constructs. Blueprints contain all of the details of a construct, including its shape and the resources required to build it. Through the use of a factory unit, a blueprint can be used to make new copies of the original construct that the blueprint was made from. Blueprints can be sold to players to allow for the limited or unlimited replication of a construct, depending on the type of blueprint. It may be possible to preview a 3D rendering of the construct when viewing the blueprint itself, but this has not been finalized.
Blueprint Master[edit | edit source]
A Blueprint Master can be created from any construct by a player who has the rights and permissions to do so. The original creator of a construct always has the right to create a blueprint master of that construct, but they may give that right to others if they so choose. This type of a Blueprint can be used to produce an infinite amount of Blueprint Copies, or manufacture a copy of the original construct with the necessary resources and elements.
Blueprint Copy[edit | edit source]
A Blueprint Copy can only be created from a Blueprint Master, and has a limited number of uses. Players can sell these copies to other players or organizations who wish to produce their own copies of that construct, without giving away unlimited access to that construct. The owner of a blueprint copy can produce a limited number of the designates construct, as determined by the number of runs defined by the blueprint. This is the primary method for builders and designers to sell the rights to produce their constructs to another player or organization.
Updating Blueprints[edit | edit source]
It is important to remember that any changes made to a construct will not automatically update on its blueprint master or copies. Each time a construct is edited the user must create a new blueprint master for that construct, and old blueprints will continue to produce the pre-edit model of that construct.
Example: Bob builds Space Ship X and creates a blueprint master and some copies. He then shares his blueprint copies with his friends so they can produce their own copies of Space Ship X. However, the next day Bob adds an additional engine to Space Ship X to make it faster. To mass produce this design Bob will need to make a new blueprint master with a different name (Spaces Ship X2 for example). He will now have two blueprint masters, one for Space Ship X, and one for Space Ship X2. The blueprint copies he gave to his friends will still only produce Space Ship X's.
Blueprints in Pre-Alpha, Alpha, and Beta[edit | edit source]
All players that have access to the game, starting at Pre-Alpha, will be able to save their designs as blueprints that will be linked to their account. These blueprints will not be wiped, and will be accessible to those players after launch. Any players that purchase an early-access version of the game can invest time into creating unique designs knowing that their efforts will not be lost due to server wipes.
See Also[edit | edit source]
References[edit | edit source]
- DUExplorers YouTube Channel, "Dual Universe Explorers - Live Q&A w/ JC Baillie - Novaquark CEO || 09/17/2016", Timestamp: 1:04:30-1:08:20, https://www.youtube.com/watch?v=H9Y0YmqGYDM. 09/17/2016. Transcript: Archive
- August 2017 Dev Diary. JC Baillie.https://www.youtube.com/watch?v=ageLN5r6Twc&t=458s