Dual Universe Wiki
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[[File:Constructs.png|thumb|487x487px|Two dynamic constructs]]
 
[[File:Constructs.png|thumb|487x487px|Two dynamic constructs]]
[[File:Constructs.png|thumb|500x500px|Two dynamic constructs]
 
 
In [[Dual_Universe_Wiki|Dual Universe]], a Construct is a set of [[Building Block|Building Blocks]] assembled within a [[Building Zone]]. A Construct can be static (example: an Outpost) or mobile (example: a Ship). A construct is an arrangement of [[Voxel Technology|voxels]] and components which work together to form whatever the player wants to create. Dual Universe does not have specific guidelines that say "this is a ship", or "this is a building". Rather, a set of voxels which have a [[Core Units|Core Unit]], [[Engine Units|engine]], and cockpit attached to them will have the ability to fly like a ship, and this is therefore considered to be a ship. On the other hand, a set of voxels attached to a core unit, cockpit, and wheels would be a ground vehicle, because of it's ability to move along the ground.
 
In [[Dual_Universe_Wiki|Dual Universe]], a Construct is a set of [[Building Block|Building Blocks]] assembled within a [[Building Zone]]. A Construct can be static (example: an Outpost) or mobile (example: a Ship). A construct is an arrangement of [[Voxel Technology|voxels]] and components which work together to form whatever the player wants to create. Dual Universe does not have specific guidelines that say "this is a ship", or "this is a building". Rather, a set of voxels which have a [[Core Units|Core Unit]], [[Engine Units|engine]], and cockpit attached to them will have the ability to fly like a ship, and this is therefore considered to be a ship. On the other hand, a set of voxels attached to a core unit, cockpit, and wheels would be a ground vehicle, because of it's ability to move along the ground.
   
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Every construct requires a [[Core Units|Core Unit]] to operate. A Core Unit defines a construct; upon placing a core, a new construct is born and the player can build off of that to create the construct they desire, within the [[Building Zone|building zone]] of the Core Unit. There are varying sizes each of both static and dynamic core units.
 
Every construct requires a [[Core Units|Core Unit]] to operate. A Core Unit defines a construct; upon placing a core, a new construct is born and the player can build off of that to create the construct they desire, within the [[Building Zone|building zone]] of the Core Unit. There are varying sizes each of both static and dynamic core units.
 
[[Category: Constructs]]
 
[[Category: Constructs]]
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[[ru: Конструкция]]
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[[FR:Construction]]

Revision as of 17:32, 11 May 2018

Constructs

Two dynamic constructs

In Dual Universe, a Construct is a set of Building Blocks assembled within a Building Zone. A Construct can be static (example: an Outpost) or mobile (example: a Ship). A construct is an arrangement of voxels and components which work together to form whatever the player wants to create. Dual Universe does not have specific guidelines that say "this is a ship", or "this is a building". Rather, a set of voxels which have a Core Unit, engine, and cockpit attached to them will have the ability to fly like a ship, and this is therefore considered to be a ship. On the other hand, a set of voxels attached to a core unit, cockpit, and wheels would be a ground vehicle, because of it's ability to move along the ground.

Core Unit

Every construct requires a Core Unit to operate. A Core Unit defines a construct; upon placing a core, a new construct is born and the player can build off of that to create the construct they desire, within the building zone of the Core Unit. There are varying sizes each of both static and dynamic core units.