The game world in Dual Universe consists of many procedurally generated planets, moons and asteroids, all of which are composed of voxels and have their own set of resources which can be mined by players. The actual number of stars and worlds is theoretically limited, but it is so vast that players cannot hope to reach it's limits in the near future.
The distance between a planet and it's moon(s) is relatively small, but the distance between two planets may be much, much larger, and the distance between star systems is vastly greater than that. For example, traveling from the surface of a planet to the surface of it's moon may take a matter of minutes (~4 minutes in a recent developer video), while traveling from planet to planet without faster than light (FTL) engines will take many times longer than that. Even with an FTL drive, traveling between solar systems is designed to take "a very long time," currently believed to be on the order of real-world days, if not weeks. However, this time can be greatly reduced by building highly expensive and advanced Stargates, though details about this process are very sparse at this time.
To help players, an enhanced HUD (called by pressing V) will give several information about the player environment, and green waypoints will localize neighbor planets.
In between these worlds is open space. Players are free to fly anywhere in space and explore anywhere on any world, thought the proper technology will shorten the length of the journey. The world in Dual Universe is designed to give players the ability to enjoy an emergent, open-universe game world where anything can happen and they are free to decide their destiny for themselves.
See Also[edit | edit source]
References[edit | edit source]
- Dual Universe Alioth's Moon to Alioth Uncut Flight | Pre-Alpha Video, July 5, 2017, Dual Universe Youtube Channel: https://www.youtube.com/watch?v=KK4y2ImickQ
- Dual Universe Pre-Alpha Tutorial: Rights Management, Outposts & Territories | October 2017:https://www.youtube.com/watch?v=rdJQjiQXO8w&t=20s Oct. 20, 2017