Dual Universe Wiki
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In Dual Universe, the term "materials" specifically refers to the many types of [[Voxel Technology|voxels]] that can be used by players in construction and manufacturing. While all voxels can be harvested by players using the [[nanoformer]], not all voxels are materials. A voxel is considered a "material" if its most valuable state is when it's being used to make a physical construct. Stone, for example, is both a voxel that is found in the world, and a material that can be used to create buildings. [[Resources]], on the other hand, are different types of voxels that are used to create materials, but can't be used to make constructs. For example, [[Resources|iron ore]] is a Resource, not a Material, because iron ore is used to create materials (specifically iron), but it cannot be used to make constructs. Iron, however, is a material because it can be used to create constructs.
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[[File:Material.png|thumb|363x363px|A player working with an arbitrary material]]In Dual Universe, the term "materials" specifically refers to the many types of [[Voxel Technology|voxels]] that can be used by players in construction and manufacturing. Currently, all voxels can be harvested by players using the [[nanoformer]], and placed again to create shapes and structures. However, not all voxels are considered materials.
   
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== Materials vs Resources ==
Most materials, such as iron, need to be refined from different types of [[Resources|ore]], or built from a combination of other [[items]] and materials. Different types of materials have different properties that are necessary for building [[Construct|constructs]], such as vehicles and buildings; [[elements]] to put on constructs, such as cockpits and engines; and player equipment, such as weapons, armor, and ammunition.
 
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A voxel is considered a "material" if its most valuable state is when it's being used to make a physical construct. Stone, for example, is both a voxel that is found in the world, and a material that can be used to create buildings. [[Resources]], on the other hand, are different types of voxels that can be used to build, but are more useful when used to create parts or other materials. For example, iron ore is a naturally occurring voxel resource. Although iron can be used to build with just like any other material, it is most useful as a resource because it can be used to create other materials like steel.
:[[File:Material.png|thumb|425x425px|A player working with an arbitrary material]]
 
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[[Category:Resource]]
 
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== Creating Materials ==
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Most materials do not occur naturally, and need to be refined from different types of [[Resources|ore]] or other resources. Each material has different properties that can make them better suited for different uses. Material mechanics can get quite in-depth; some materials will require several [[items]] and other materials produce. These materials are very high-end and valuable, often with special properties, and can be used to make advanced [[Element|elements]].<ref>JC Baillie, "Dual Universe GDC 2017 Meetup", Timestamp: 30:20. https://www.youtube.com/watch?v=supFNqs-IpA. 02/28/2017.</ref>
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== References ==
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<references />
 
[[Category:Resource]][[Category:Building]]

Revision as of 16:34, 14 August 2017

Material

A player working with an arbitrary material

In Dual Universe, the term "materials" specifically refers to the many types of voxels that can be used by players in construction and manufacturing. Currently, all voxels can be harvested by players using the nanoformer, and placed again to create shapes and structures. However, not all voxels are considered materials.

Materials vs Resources

A voxel is considered a "material" if its most valuable state is when it's being used to make a physical construct. Stone, for example, is both a voxel that is found in the world, and a material that can be used to create buildings. Resources, on the other hand, are different types of voxels that can be used to build, but are more useful when used to create parts or other materials. For example, iron ore is a naturally occurring voxel resource. Although iron can be used to build with just like any other material, it is most useful as a resource because it can be used to create other materials like steel.

Creating Materials

Most materials do not occur naturally, and need to be refined from different types of ore or other resources. Each material has different properties that can make them better suited for different uses. Material mechanics can get quite in-depth; some materials will require several items and other materials produce. These materials are very high-end and valuable, often with special properties, and can be used to make advanced elements.[1]


References

  1. JC Baillie, "Dual Universe GDC 2017 Meetup", Timestamp: 30:20. https://www.youtube.com/watch?v=supFNqs-IpA. 02/28/2017.