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Pre-alpha rendering of the Nanoformer
The Nanoformer in Dual Universe is a high-tech Equipment integrated both into the Player Character's right arm, and into an external tool. It is always available for him (it cannot be lost or destroyed), and it has part of the game's user interface built directly into it[1]. It has two essential functionalities: gathering Materials from the environment, and using these resources to deploy a Shape. This deploying ability is part of the process used to create a Construct. Using it costs Energy, which can come from a battery or, in last resort, draining the character’s body heat in “life or death” situations when no other option is available. The Nanoformer can also be used as a light ranged weapon.
Nanoforming technology was developed around the year 2440, when the nano force was discovered. Nano forces use high frequency nano fields to precisely and accurately manipulate matter on a molecular scale, which is what allows the Nanoformer to assemble and disassemble matter.

Features[edit | edit source]

These features are upgradable to increase its performance with the different tools.

  • Collect Tool

This Nanoformer tool enables the player to collect Material in the environment, digging holes of various shapes (depending on the choice of the player, via a specific interface). Digging with regular Shapes like cubes or spheres will cost a bit more time than the standard irregular Shape.

  • Softening Mode

The Nanoformer can generate an area of molecular instability centered around the player and limited to the player Construct, where resources can be added or removed instantly, going back into the inventory. There will be a small delay before being able to enter in Softening Mode. While not in this state, collecting resources from one's own Construct will take exactly the same time as if using the Collect Tool to gather raw materials. People who have no rights on the Construct won't be able to remove/collect anything at all: the only way to create a "hole" in this area will be to "damage" (by hostile action) the voxel-based Shape in the area.

  • Create Tool

This Nanoformer tool enables the player to create a voxel-based Shape (a regular geometric figure made out of a given Material). The geometric primitives currently planned are the following: - Cube - Sphere - Cone - Torus - Cylinder - Pyramid

  • Polish Tool

This Nanoformer tool enables the player to smooth angles on a voxel-based shape, enabling the possibility to sculpt various contours.

  • Select Tool

This Nanoformer tool enables the player to select a specific volume of voxels, called a "Selected Area". This volume will be adjusted by the following action: - Click and drag to create a box, from one corner to the opposite corner. - Resize the box by dragging the faces or corners. - Turn (or reverse/mirror) a voxel-based shape selection in one direction or another with shortcuts keys (arrow keys or +/- keys?).

  • Creating patterns, using the Select Tool

Once the player has defined a "Selected Area", it is possible to copy this area into memory, storing all the Shape information (this excludes active Elements). This is called a Pattern. Patterns allow basic operations like Copy/Cut/Paste with Ctrl+C, Ctrl+X and Ctrl+P shortcut keys. A Pattern is limited in size (typically 32mx32mx32m) and cannot be traded/exchanged in-game. You can think of it as a player-bound template, stored in the Cloud.

  • Creating Snapshots, using the Select Tool

While Patterns can be stored and copied in multiple instances anywhere in the Building Zone, Snapshots are a static photography of a particular "Selected Area", not limited in size and containing also active Elements. Using this function, the player can create a "ghost" of the area, and, provided the player has enough Material resources, he/she will be able to restore the area in the saved state later if it were damaged. You might think of Snapshots as insurances on the information content of an aera. The process of restoration takes a long time, depending on the size of the Snapshot.

  • Inject Tool

Replace a cube of a specific Material in the world with your current selected Material. Everything under the surface is also being replaced. This operation is equivalent to a Collect+Create operation. Advice to player: save resources by using smaller cubes.

  • Link Tool

Link two elements together by a virtual wire [2].

References[edit | edit source]

  1. Dual Universe DevDiary Updates - January 2017 | Pre-Alpha Video - Timestamp 01:50: Jan. 27, 2017
  2. Dual Universe DevDiary Updates - May 2017 | Pre-Alpha Video: Jun. 8, 2017

Note[edit | edit source]

Information may be subject to change.

“Nanoformer” is a temporary name for the tool. It will most likely change during the game development.