From Dual Universe Wiki
voxels obtained from planets, moons, and asteroids. In Dual Universe, the term "resources" generally refers to any voxels that can be mined from a planetary body. In most cases resources must be refined into materials, alloys, or elements before they can be used in construction. Different resources have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some resources can only be found in certain places (such as on asteroids or moons), or only in certain planetary biomes. As a result, players wont be able to find every possible resource on a single planet.
The following table presents a rough description of how the resources rarity system works in the current state of development.
|Difficulty Level||Repartition||Average Size of Chunks|
|Visible||Nodes are visible on the surface and relatively abundant||Small|
|Abundant||Nodes are shallowly buried (less than 2 or 3 meters) and relatively common||Small to Large|
|Normal||Nodes are commonly found between 5 and 150 meters deep and are relatively large, but only found in certain biomes||Medium to Large|
|Uncommon||Nodes are deep ( >150 meters), infrequent, and hard to find||Medium to Large|
|Rare||Nodes are very deep ( >500 meters), small, quite rare, and hard to find||Small|
Ores[edit | edit source]
|Part of a series on:|
Reference[edit | edit source]
- JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.
- Dual Universe Yotube Channel,"Dual Universe DevDiary Updates - December 2016 | Pre-Alpha Video", Timestamp: 1:43 - 1:55. https://www.youtube.com/watch?v=WTvT4BAg7RI. 12/21/2016.