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⚫ | [[File:Gathering Resources.png|thumb|440x440px|A player gathering resources]]Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from a [[planet]], [[moon]], or [[asteroid]]. In Dual Universe, "resources" generally refers to materials mined from a planetary body which are most valuable as an ore. Typically, resources are raw minerals which must be refined before they can be used. Rarity, value, and presence varies; many worlds will have only a selection of resources available. They are used in the manufacturing of [[Material|materials]] and [[Element|elements]]. |
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⚫ | Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from a [[planet]], [[moon]], or [[asteroid]]. In Dual Universe, "resources" generally refers to materials mined from a planetary body which are most valuable as an ore. Typically, resources are raw minerals which must be refined before they can be used. Rarity, value, and presence varies; many worlds will have only a selection of resources available. They are used in the manufacturing of [[Material|materials]] and [[Element|elements]]. |
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|+Scanning Difficulty<ref>JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.</ref> |
|+Scanning Difficulty<ref>JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.</ref> |
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| Rare || They are very deep ( >500 meters), rare and hard to find || small |
| Rare || They are very deep ( >500 meters), rare and hard to find || small |
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== Ores == |
== Ores == |
Revision as of 19:19, 12 August 2017
Resources in Dual Universe are naturally occurring voxels obtained from a planet, moon, or asteroid. In Dual Universe, "resources" generally refers to materials mined from a planetary body which are most valuable as an ore. Typically, resources are raw minerals which must be refined before they can be used. Rarity, value, and presence varies; many worlds will have only a selection of resources available. They are used in the manufacturing of materials and elements.
The following table represents a rough description of how resources are currently planned to work:
Difficulty Level | Repartition | Average Size of Chunks |
---|---|---|
Visible | They are visible from the ground without mining and relatively abundant in certain areas | small |
Abundant | They are not deep underground (less then 2 or 3 meters) and relatively abundant almost everywhere | small to large |
Normal | They can be between 5 and 150 meters deep and are relatively abundant, but still not everywhere (know your biomes) | medium to large |
Uncommon | They are deep ( >150 meters) and not very abundant | medium to large |
Rare | They are very deep ( >500 meters), rare and hard to find | small |
Part of a series on: | |||||||
Building | |||||||
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Ores
Ore Type | Weight | Volume |
---|---|---|
Aluminum | Unknown | Unknown |
Coal | Unknown | Unknown |
Copper | Unknown | Unknown |
Iron | Unknown | Unknown |
Gold | Unknown | Unknown |
Tin | Unknown | Unknown |
Zinc | Unknown | Unknown |
Refined Materials
Material | Time | Components |
---|---|---|
Steel | 1s | Iron Ore (1.0m3) + Coal Ore (0.2m3) |
Platinium | ||
Plexiglass | ||
Resin | ||
Silicon | ||
Silumin | ||
Tin | ||
Trithorium | ||
Wadding | ||
Zinc |
Reference
- ↑ JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.
- ↑ Dual Universe Yotube Channel,"Dual Universe DevDiary Updates - December 2016 | Pre-Alpha Video", Timestamp: 1:43 - 1:55. https://www.youtube.com/watch?v=WTvT4BAg7RI. 12/21/2016.
- ↑ Dual Universe YouTube Channel, "Dual Universe DevDiary Updates - April 2017 | Pre-Alpha Video", Timestamp: 2:12, https://www.youtube.com/watch?v=GVJyfKNeOao. 05/10/2017.