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− | [[File:Gathering Resources.png|thumb|440x440px|A player gathering resources]]Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from a [[planet]], [[moon]], or [[asteroid]]. In Dual Universe, "resources" generally refers to voxels that can be mined from a planetary body |
+ | [[File:Gathering Resources.png|thumb|440x440px|A player gathering resources]]Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from a [[planet]], [[moon]], or [[asteroid]]. In Dual Universe, the term "resources" generally refers to any voxels that can be mined from a planetary body. Typically, resources must be refined into [[Material|materials]] before they can be used in construction. Different resources have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some resources can only be found in certain places (such as in [[Asteroid|asteroids]] or on [[Moon|moons]]), or only in certain planetary [[Biome|biomes]]. Therefore, players wont be able to find every possible resource on a single planet. |
The following table presents a rough description of how the resources rarity system works in the current state of development. |
The following table presents a rough description of how the resources rarity system works in the current state of development. |
Revision as of 13:51, 1 September 2017
Resources in Dual Universe are naturally occurring voxels obtained from a planet, moon, or asteroid. In Dual Universe, the term "resources" generally refers to any voxels that can be mined from a planetary body. Typically, resources must be refined into materials before they can be used in construction. Different resources have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some resources can only be found in certain places (such as in asteroids or on moons), or only in certain planetary biomes. Therefore, players wont be able to find every possible resource on a single planet.
The following table presents a rough description of how the resources rarity system works in the current state of development.
Difficulty Level | Repartition | Average Size of Chunks |
---|---|---|
Visible | They are visible from the ground without mining and relatively abundant in certain areas | small |
Abundant | They are not deep underground (less then 2 or 3 meters) and relatively abundant almost everywhere | small to large |
Normal | They can be between 5 and 150 meters deep and are relatively abundant, but still not everywhere (know your biomes) | medium to large |
Uncommon | They are deep ( >150 meters) and not very abundant | medium to large |
Rare | They are very deep ( >500 meters), rare and hard to find | small |
Ores
Ore Type | Weight | Volume |
---|---|---|
Aluminum | Unknown | Unknown |
Coal | Unknown | Unknown |
Copper | Unknown | Unknown |
Iron | Unknown | Unknown |
Gold | Unknown | Unknown |
Tin | Unknown | Unknown |
Zinc | Unknown | Unknown |
Part of a series on: | |||||||
Building | |||||||
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Refined Materials
Material | Time | Components |
---|---|---|
Aluminium | ||
Ceramic | ||
Copper | ||
Duralumin | ||
Gold | ||
Graphite | ||
Iron | ||
Steel | 1s | Iron Ore (1.0m3) + Coal Ore (0.2m3) |
Plastic | ||
Platinium | ||
Plexiglass | ||
Resin | ||
Silicon | ||
Silumin | ||
Tin | ||
Trithorium | ||
Wadding | ||
Zinc |
Reference
- ↑ JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.
- ↑ Dual Universe Yotube Channel,"Dual Universe DevDiary Updates - December 2016 | Pre-Alpha Video", Timestamp: 1:43 - 1:55. https://www.youtube.com/watch?v=WTvT4BAg7RI. 12/21/2016.
- ↑ Dual Universe YouTube Channel, "Dual Universe DevDiary Updates - April 2017 | Pre-Alpha Video", Timestamp: 2:12, https://www.youtube.com/watch?v=GVJyfKNeOao. 05/10/2017.
- ↑ Dual Universe: A Single Shard Space MMO Meets Minecraft - Timestamp 04:48: https://www.youtube.com/watch?v=W8cLaCn5A94. Mar. 4, 2017.