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[[File:Gathering Resources.png|thumb|440x440px|A player gathering resources]]Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from [[planet|planets]], [[moon|moons]], and [[asteroid|asteroids]]. In Dual Universe, the term "resources" generally refers to any voxels that can be mined from a planetary body. In most cases resources must be refined into [[Material|materials]], [[Alloy|alloys]], or [[Element|elements]] before they can be used in construction. Different resources have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some resources can only be found in certain places (such as on [[Asteroid|asteroids]] or [[Moon|moons]]), or only in certain planetary [[Biome|biomes]]. As a result, players wont be able to find every possible resource on a single planet.
{{Building sidebar}}
 
 
Resources in Dual Universe are naturally occurring [[Voxel Technology|voxels]] obtained from a [[planet]], [[moon]], or [[asteroid]]. In Dual Universe, "resources" generally refers to materials mined from a planetary body which are most valuable as an ore. Typically, resources are raw minerals which must be refined before they can be used. Rarity, value, and presence varies; many worlds will have only a selection of resources available. They are used in the manufacturing of [[Material|materials]] and [[Element|elements]].
 
   
The following table represents a rough description of how resources are currently planned to work:[[File:Gathering Resources.png|thumb|440x440px|A player gathering resources]]
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The following table presents a rough description of how the resources rarity system works in the current state of development.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
|+Scanning Difficulty (may be outdated)
|+Scanning Difficulty<ref>JC Baillie, Dual Universe DevBlog, "Scanning & Mining", https://devblog.dualthegame.com/2016/11/04/scanning-mining/. 04/11/2016.</ref>
 
 
|-
 
|-
 
! Difficulty Level !! Repartition !! Average Size of Chunks
 
! Difficulty Level !! Repartition !! Average Size of Chunks
 
|-
 
|-
| Visible || They are visible from the ground without mining and relatively abundant in certain areas || small
+
| Visible || Nodes are visible on the surface and relatively abundant || Small
 
|-
 
|-
| Abundant || They are not deep underground (less then 2 or 3 meters) and relatively abundant almost everywhere || small to large
+
| Abundant || Nodes are shallowly buried (less than 2 or 3 meters) and relatively common || Small to Large
 
|-
 
|-
| Normal || They can be between 5 and 150 meters deep and are relatively abundant, but still not everywhere (know your biomes) || medium to large
+
| Normal || Nodes are commonly found between 5 and 150 meters deep and are relatively large, but only found in certain biomes || Medium to Large
 
|-
 
|-
| Uncommon || They are deep ( >150 meters) and not very abundant || medium to large
+
| Uncommon || Nodes are deep ( >150 meters), infrequent, and hard to find || Medium to Large
 
|-
 
|-
| Rare || They are very deep ( >500 meters), rare and hard to find || small
+
| Rare || Nodes are very deep ( >500 meters), small, quite rare, and hard to find || Small
 
|}
 
|}
 
== Ores ==
 
  +
Ore is material as its basic form. It is what is mined out of the ground and is the basis of the crafting chain.
== Ores ==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
|+Ore Characteristics
|+Ore Characteristics<ref>Dual Universe Yotube Channel,"Dual Universe DevDiary Updates - December 2016 | Pre-Alpha Video", Timestamp: 1:43 - 1:55. https://www.youtube.com/watch?v=WTvT4BAg7RI. 12/21/2016.</ref>
 
 
|-
 
|-
! Ore Type !! Weight !! Volume
+
! Ore Tier !! Ore Type !! Refined Pure !! Ore Density (kg/L)
 
|-
 
|-
  +
| rowspan="4" | T1 ||[[Bauxite]]||[[Pure Aluminium|Aluminum]]|| 1.28
| Aluminum || Unknown || Unknown
 
 
|-
 
|-
| Coal || Unknown || Unknown
+
| [[Coal]]||[[Pure Carbon|Carbon]]|| 1.35
 
|-
 
|-
  +
| [[Hematite]]||[[Pure Iron|Iron]]|| 5.04
| Copper || Unknown || Unknown
 
 
|-
 
|-
  +
| [[Quartz]]||[[Pure Silicon|Silicon]]|| 2.65
| Iron || Unknown || Unknown
 
 
|-
 
|-
  +
| rowspan="4" | T2 ||[[Limestone]]||[[Pure Calcium|Calcium]]|| 2.71
| Gold || Unknown || Unknown
 
 
|-
 
|-
  +
| [[Chromite]]||[[Pure Chromium|Chromium]]|| 4.54
| Tin || Unknown || Unknown
 
 
|-
 
|-
  +
| [[Malachite]]||[[Pure Copper|Copper]]|| 4.00
| Zinc || Unknown || Unknown
 
|}
 
 
== Refined Materials ==
 
{| class="wikitable"
 
|+Material Schematics<ref>Dual Universe YouTube Channel, "Dual Universe DevDiary Updates - April 2017 | Pre-Alpha Video", Timestamp: 2:12, https://www.youtube.com/watch?v=GVJyfKNeOao. 05/10/2017.</ref>
 
!Material
 
!Time
 
!Components
 
 
|-
 
|-
  +
| [[Natron]]||[[Pure Sodium|Sodium]]|| 1.55
|Steel
 
|1s
 
|Iron Ore (1.0m<sup>3</sup>) + Coal Ore (0.2m<sup>3</sup>)
 
 
|-
 
|-
  +
| rowspan="4" | T3 ||[[Garnierite]]||[[Pure Nickel|Nickel]]|| 2.6
|Platinium
 
|
 
|
 
 
|-
 
|-
  +
| [[Petalite]]||[[Pure Lithium|Lithium]]|| 2.41
|Plexiglass
 
|
 
|
 
 
|-
 
|-
  +
| [[Pyrite]]||[[Pure Sulfur|Sulfur]]|| 5.01
|Resin
 
|
 
|
 
 
|-
 
|-
  +
| [[Acanthite]]||[[Pure Silver|Silver]]|| 7.2
|Silicon
 
|
 
|
 
 
|-
 
|-
  +
| rowspan="4" | T4 ||[[Cryolite]]||[[Pure Fluorine|Fluorine]]|| 2.95
|Silumin
 
|
 
|
 
 
|-
 
|-
  +
| [[Cobaltite]]||[[Pure Cobalt|Cobalt]]|| 6.33
|Tin
 
|
 
|
 
 
|-
 
|-
  +
| [[Gold Nugget|Gold Nuggets]]||[[Pure Gold|Gold]]|| 19.3
|Trithorium
 
|
 
|
 
 
|-
 
|-
  +
| [[Kolbeckite]]||[[Pure Scandium|Scandium]]|| 2.37
|Wadding
 
|
 
|
 
 
|-
 
|-
  +
| rowspan="4" | T5 ||[[Columbite]]||[[Pure Niobium|Niobium]]|| 5.38
|Zinc
 
|
+
|-
  +
| [[Rhondite]]||[[Pure Manganese|Manganese]]|| 3.76
|
 
 
|-
  +
| [[Illmenite]]||[[Pure Titanium|Titanium]]|| 4.55
 
|-
  +
| [[Vanadinite]]||[[Vanadium Pure|Vanadium]]|| 6.95
 
|}
 
|}
  +
 
{{Building sidebar}}
   
 
==Reference==
 
==Reference==
 
[[Category:Resource]]
 
[[Category:Resource]]
 
[[Category:Building]]
 
[[Category:Building]]
  +
[[FR:Ressource]]

Revision as of 02:33, 21 November 2020

Gathering Resources

A player gathering resources

Resources in Dual Universe are naturally occurring voxels obtained from planets, moons, and asteroids. In Dual Universe, the term "resources" generally refers to any voxels that can be mined from a planetary body. In most cases resources must be refined into materials, alloys, or elements before they can be used in construction. Different resources have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some resources can only be found in certain places (such as on asteroids or moons), or only in certain planetary biomes. As a result, players wont be able to find every possible resource on a single planet.

The following table presents a rough description of how the resources rarity system works in the current state of development.

Scanning Difficulty (may be outdated)
Difficulty Level Repartition Average Size of Chunks
Visible Nodes are visible on the surface and relatively abundant Small
Abundant Nodes are shallowly buried (less than 2 or 3 meters) and relatively common Small to Large
Normal Nodes are commonly found between 5 and 150 meters deep and are relatively large, but only found in certain biomes Medium to Large
Uncommon Nodes are deep ( >150 meters), infrequent, and hard to find Medium to Large
Rare Nodes are very deep ( >500 meters), small, quite rare, and hard to find Small

Ores

Ore is material as its basic form. It is what is mined out of the ground and is the basis of the crafting chain.

Ore Characteristics
Ore Tier Ore Type Refined Pure Ore Density (kg/L)
T1 Bauxite Aluminum 1.28
Coal Carbon 1.35
Hematite Iron 5.04
Quartz Silicon 2.65
T2 Limestone Calcium 2.71
Chromite Chromium 4.54
Malachite Copper 4.00
Natron Sodium 1.55
T3 Garnierite Nickel 2.6
Petalite Lithium 2.41
Pyrite Sulfur 5.01
Acanthite Silver 7.2
T4 Cryolite Fluorine 2.95
Cobaltite Cobalt 6.33
Gold Nuggets Gold 19.3
Kolbeckite Scandium 2.37
T5 Columbite Niobium 5.38
Rhondite Manganese 3.76
Illmenite Titanium 4.55
Vanadinite Vanadium 6.95
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Reference