Water is a common topic in Dual universe. Lush planets like Alioth certainly contain liquid water on the surface, as can be seen from space. A trade-off will need to be made between realism and performance. At best, this will result in a local voxel-based flow system, that behaves similar to the procedural generation in that it renders for players based on their proximity. More complex fluid mechanics such as full fluid system with multi-scale management are unlikely, including building under water, are on the horizon for features after release
There is an underground water table on planets such as Sanctuary. At this time it seems that the water does not respect any flow though and simply fills any space that is mined underneath the water table.
Being underwater does not impact the player's movement speed. Being underwater does have different ambient sounds though than being above water.
References[edit | edit source]
- NQ-Nyzaltar, ""Ask Us Anything" Event", Q&A #4, https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/&do=findComment&comment=7728. 07/04/2016.