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Water is a common topic in Dual universe. Lush planets like Alioth certainly contain liquid water on the surface, as can be seen from space. A trade-off will need to be made between realism and performance. At best, this will result in a local voxel-based flow system, that behaves similar to the procedural generation in that it renders for players based on their proximity.[1] More complex fluid mechanics such as full fluid system with multi-scale management are unlikely[1], including building under water, are on the horizon for features after release.

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