Water is a common topic in Dual universe. Lush planets like Alioth certainly contain liquid water on the surface, as can be seen from space. A trade-off will need to be made between realism and performance. At best, this will result in a local voxel-based flow system, that behaves similar to the procedural generation in that it renders for players based on their proximity. More complex fluid mechanics such as full fluid system with multi-scale management are unlikely, including building under water, are on the horizon for features after release.
References[edit | edit source]
- NQ-Nyzaltar, ""Ask Us Anything" Event", Q&A #4, https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/&do=findComment&comment=7728. 07/04/2016.